Adeventure Hooks

The following list of adventure hooks are for you to choose from to make the campaign more exciting and offer some rewards.

Best Served Cold

The character must find and defeat Windharrow.

Dangerous Information

It’s a race against time—the character overheard cruel
bandits planning a raid and intends to stop them.
The bandits report to someone named Grimjaw in
a place called Rivergard Keep.

Dangerous Secret

The character has been assigned to infiltrate the
mysterious druids of the Circle of the Scarlet Moon and
discover their true plans. The circle supposedly knows
ritual magic unknown to other druids.

Dark Omens

The signs and portents are clear: nature is out of
balance. Terrible disaster is drawing closer with
every passing day.

Defeat the Skyriders

Vicious raiders mounted on hippogriffs have laid waste
to several small hamlets and merchant caravans,
and the character has sworn to stop them.

Feathergale Rebel

The character has been sent to retrieve a
Waterdhavian noblewoman. Savra Belabranta is
currently guarding the front gate of Feathergale Spire.

The Fugitive

The character is on the trail of a ruthless murderer,
Bastian Thermandar.

Hired Hand

Homesteaders who were kind to itinerant workers are
now missing. The character sets out to have revenge
and to rescue any survivors.

Madman a t Haunted Keep

The character knows that unsavory sorts have
occupied Rivergard Keep, and that there’s a secret
way into the castle.

The Mud Sorcerer

Months ago, the character was robbed by a genasi
who killed several innocent bystanders. Now it’s time
to find Miraj Vizann and make him pay.

Ominous Dream

The character has seen the earth prophet, Marlos
Urnrayle, in dreams and knows that Marlos is a
dangerous villain who must be stopped.

Recover Your Sword

Thugs associated with the water cult broke into the
workshop where the character apprenticed, murdered
the master smith, and stole the beautiful sword she’d
made.

Rescue Your People

Raiders from the fire cult have abducted people the
character feels responsible for protecting. They must be
rescued at any cost.

Seeking Revenge

Fire cultists torched the character’s home or razed a
defenseless village. The character is sworn to stop them.

Settle a Score

Marauders in stony armor robbed the character’s
friends or family and left the character for dead. Now it’s
time to even the score.

Shatterkeel’s Trail

Months ago, Gar Shatterkeel destroyed the character’s
ship by conjuring a powerful storm. Dozens of sailors
died, and now the character intends revenge.

Standing Offer

Months ago, the character served as a guide for a band
of mysterious pilgrims who set out to reoccupy the
Sacred Stone Monastery. The character’s mission is to
infiltrate the group and discover their intentions.

Strange Map

An ancient map has come into the character’s
possession, showing the location of a forgotten dwarf
stronghold beneath the Sumber Hills.

Suspicious Fellow

The character becomes suspicious of Thurl Merosska,
a knight of the Feathergale Society, and decides to
investigate.

Undercover

The character is tasked to break up a smuggling and
piracy ring on the Dessarin River headquartered at
Rivergard Keep.

Walked Away

The character was briefly recruited by the fire
cultists but never took up arms with them. Now the
character wants to stop the villains before they give
all mercenaries a bad name.

Adeventure Hooks

Princes of the Apocalypse Chi0x60a lemke_mitchell